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Metro last light benchmark 1070 1080p
Metro last light benchmark 1070 1080p









metro last light benchmark 1070 1080p
  1. #Metro last light benchmark 1070 1080p drivers#
  2. #Metro last light benchmark 1070 1080p manual#
  3. #Metro last light benchmark 1070 1080p full#
  4. #Metro last light benchmark 1070 1080p windows#

Power draw is measured during a FireStrike Extreme - GFX2 run. When reading power consumption charts, do not read them as a GPU-specific requirements – this is a system-level power draw.

#Metro last light benchmark 1070 1080p full#

You can read a full power consumption guide and watt requirements here. Power consumption is measured at the system level. NVIDIA GTX 1080 Founders Edition ($700).That data is reported at the engine level. GN Test Bench 2015įor Dx12 and Vulkan API testing, we use built-in benchmark tools and rely upon log generation for our metrics. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers.

#Metro last light benchmark 1070 1080p windows#

Windows 10-64 build 10586 was used for testing.Įach game was tested for 30 seconds in an identical scenario, then repeated three times for parity.Īverage FPS, 1% low, and 0.1% low times are measured. In NVIDIA's control panel, we disable G-Sync for testing (and disable FreeSync for AMD). We leave the application in control of its graphics, rather than the IHV. This is to ensure that games are compared as "apples to apples" graphics output. filtration, tessellation, and AA techniques. In AMD Radeon Settings, we disable all AMD "optimization" of graphics settings, e.g. This allows others to replicate our results by studying our bench courses.

metro last light benchmark 1070 1080p

#Metro last light benchmark 1070 1080p manual#

Our test courses, in the event manual testing is executed, are also uploaded within that content. All other game settings are defined in respective game benchmarks, which we publish separately from GPU reviews. We disable brand-supported technologies in games, like The Witcher 3's HairWorks and HBAO. All games were run at presets defined in their respective charts. Game settings were manually controlled for the DUT.

#Metro last light benchmark 1070 1080p drivers#

The 368.69 drivers were used for other devices. NVidia's unreleased 368.64 drivers were used for game (FPS) testing on the GTX 1060. Drivers 16.6.2 were used for all other devices or games. 16.7.2 were used for testing GTA V & DOOM (incl. We used 16.8.1 for the RX 470 graphics card, which were unreleased review drivers at time of writing. The AMD 16.7.3 drivers were skipped for testing, following serious stability issues. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our GPU test bench, detailed in the table below. AoS is the only place where you'd want to take the chart with a grain of salt. The test setup was planned in a way that accounts for the card difference and produces reliable, linearly comparable results across the RX 470 lineup. We wanted to point all of this out as the test platform, ideally, would run two of the same card – but we didn't get two of the same.

metro last light benchmark 1070 1080p

The test data will still be comparable, though not identical in the way that Dx11 & OGL tests are. That makes Ashes a non-perfect comparison, but we tested it anyway – it's worth looking at the results regardless. The one exception is Ashes of the Singularity, which runs Explicit Multi-GPU and can utilize the MSI card's higher spec, something the other titles could not do (by design). With all games tested – one exception – this test methodology works as a perfect analog to RX 470 4GB cards in CrossFire, and the results can be read as a definitive conclusion (per game, anyway) of 2x RX 470 4GB performance. Our test configuration also ensures that the clock-rate of the two devices is the same as what we tested with the single RX 470, and where necessary, we checked manual controls for further validation. We also validated this methodology by measuring memory controller activity and memory saturation during all tests. This will ensure that, for DirectX 11 and OpenGL games, we're only tapping into the 4GB VRAM capacity and never touching the extra VRAM present on the MSI card. All of our single RX 470 benchmarks are presently based only on the Sapphire card, and so we positioned that card in the top slot with CrossFire. In this benchmark, we're pairing a Sapphire RX 470 4GB card at ~1206-1216MHz with an MSI RX 470 8GB card. In an ideal world, you would combine two identical graphics cards for multi-GPU use after all, the slower card will hinder the faster. This is not an “ideal” test configuration, but it works well for the way we're benchmarking.











Metro last light benchmark 1070 1080p